Number 54  January 1, 2007 A publication of Project Eagle, St. Petersburg College
BEEP - Best Educational E-Practices
                 

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For a subscription to BEEP, contact the Project Manager: lechnerj@spcollege.edu

 
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flying eagle graphic  Administration flying eagle graphic  Free Information Sources flying eagle graphic  Innovative Technologies
 

The Game Is On:
Applying Computer Gaming Principles to E-Learning

"…games are good learning machines. They have…principles built into their designs to get somebody to learn them and learn them well."
"The Learning Game - Researchers Study Video Gaming Principles That Apply to Education"
James Gee, University of Wisconsin, in an interview with Alexis Johnson, 9/21/03


With the recent rollout of Sony’s Playstation3, Nintendo’s Wii, and Microsoft’s Xbox 360 what better time to investigate the concept of video gaming as a way to enhance e-learning? As younger students reach college age, most have been playing video games since childhood. The current thinking is that this generation can be educated with the same gaming techniques used for entertainment.

 

Background and Theory

 

Examples

  • The Croquet Project.Open-source software platform for creating highly collaborative multi-user online applications. Using Croquet, software developers can create powerful and highly collaborative multi-user 2D and 3D applications and simulations.
  • "Epistemic Games". Article by David Williamson Shaffer in Innovate: Journal of Online Education. August / September 2005. It describes the concept of games as a way to help students learn to think like professionals, using the game Madison 2200 as an example.
  • Government and Partners: Computer Games in Education Project. Report by the British Educational Communications and Technology Agency (Becta) on a study involving the use of six computer games in a school setting. It offers insights for developers and areas for more research.
  • "Is Instructional Video Game an Oxymoron? No, But Even Jumbo Shrimp of the Genre Are Still Relatively Small Fry." Article by Matt Richtel in the New York Times, 2/4/05, about a number of games developed by non-profit agencies that can be used in higher education. Examples include Stop Fluin’ Around, The Greenpeace Game, and others.
  • "Mission to Arabic: It’s Not Your Father’s Language Lab." News release by the University of Southern California, 6/21/04, about the computer game it developed to instruct soldier students in the Arabic language.
  • Second Life. Million member website begun in 1997 that offers a user-defined world of general use in which people can interact, play, do business, and otherwise communicate.
  • Social Impact Games. Website aiming to catalog more than 500 video and computer games whose primary purpose is something other than entertainment. More than 200 "serious" games are presently listed.
  • Water Cooler Games. Forum (a.k.a. blog) for the uses of videogames in advertising, politics, education and other everyday activities beyond entertainment. It includes game reviews.

 

BEEP’s Best Bets

Administration

Free Information Sources

  • Citizendium Project. Experimental new wiki project that "combines public participation with gentle expert guidance." It will begin as a mirror of Wikipedia, then subject experts will start making changes to articles in the Citizendium, regularly refreshing copies of Wikipedia articles.
  • Google Code Search. Free resource released by Google in October 2006 that sifts through the billions of lines of software code available on the Web. Its aim is to help programmers design new software projects, test code, and fix bugs.
  • OpenDOAR. Authoritative directory of academic open-access repositories maintained by the University of Nottingham (UK). As well as providing a simple repository list, OpenDOAR lets users search for repositories or repository contents.
  • Scirus. Free, science-specific, search engine that finds scholarly, technical and medical data.

Innovative Technologies

  • "CCSN Students to Use iPods to Tune in to Class." Article by Christina Littlefield in the Las Vegas Sun, 11/07/06, about an upcoming pilot program at the Community College of Southern Nevada to make podcasting of lectures and other materials available for students to retrieve and replay on school-loaned iPods.
  • How to: Read Wikipedia on an iPod. Perl script created by Matt Swann that can be downloaded to an iPod so users can access the Wikipedia on that device.

 

The contents of BEEP were developed under a grant from the U. S. Department of Education (DOE). However, those contents do not necessarily represent the policy of the DOE, and you should not assume endorsement by the Federal Government.

 

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