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DIG 1710 INTRODUCTION TO GAME DEVELOPMENT PROGRAMMING 3 credits Prerequisite: CGS 1000 or permission of program director. This course explores programming as it relates to game development. The students will develop programming skills necessary to create simple game programs in one or more programming languages. This course includes a survey of programming languages that could be used for game development. The students will develop problem solving skills necessary to become competent in the design of computer game programs. 47 contact hours. DIG 2030 SURVEY OF DIGITAL VIDEO 3 credits Prerequisite: CGS 1060 or permission of instructor. This course introduces the student to the foundational concepts of digital video. Topics to be covered include video basics, DV technology, system configuration, the development process, editing, production, effects and presentation. A variety of digital video development tools will be explored. The course also delves into alternative applications of the technology behind the medium, and looks at the past and the future in the hopes of gleaning more insights into what is fast-becoming a major growth area of the worldwide entertainment industry. 47 contact hours. DIG 2040 SURVEY OF GAME DEVELOPMENT 3 credits Prerequisite: CGS 2525 or permission of instructor. This course is an introductory overview of the electronic game development process and underlines the historical context, content creation strategies, and future trends in the industry. The course will also explain how games are produced, tested and released. The student will create several documents related to developing storylines and characters. To become more familiar with the gaming industry, the student will be required to play and analyze several contemporary games. Different gaming genres will be explored to help understand various strategies and levels. In addition, this course will explore the entertainment market and gaming career fields. 47 contact hours. DIG 2091 LEGAL ISSUES IN MEDIA DEVELOPMENT 2 credits Prerequisite: CGS 1060 or permission of instructor. This course will explore the most important aspects of intellectual property law, particularly copyright law, and their relationships to multimedia production. The course will explore ethical issues relating to both content and distribution of such productions. 32 contact hours. DIG 2109 DIGITAL GRAPHICS 3 credits Prerequisite: CGS 1060 or permission of instructor. This course is a foundation course in computer-aided graphics. This course addresses techniques, applications, formats and concepts necessary to build graphics to be used in digital media presentations. Software used by professional media developers to create images for digital media applications will be used in this class. 47 contact hours. DIG 2115C DIGITAL IMAGING 3 credits Prerequisite: GRA 1100C or permission of program director. This is a computer-based course designed to develop the students' skills in digital image editing. Students will learn through the use of the computer how to create, edit and manipulate digital images from scanned photographs and artwork. Students will utilize retouching techniques to modify, enhance and reshape images, apply special effects, adjust color balance, do file management, and prepare their work for print output and electronic presentation. 92 contact hours. DIG 2116 ADVANCED DIGITAL IMAGE EDITING 3 credits Prerequisite: COP 1826 or permission of program director. This course explores advanced bitmapped image processing techniques. Students will learn how to prepare images for various output venues, including print, Web and multimedia publishing. Projects focus on resolution, color management, image and texture creation, and special effects. Software used by professional media developers to create images for digital media applications will be used in this class. 47 contact hours. DIG 2117 ADVANCED DIGITAL IMAGE RENDERING 3 credits Prerequisite: GRA 1104C or permission of program director. This course explores advanced vector image processing techniques. Students will learn how to prepare images for various output venues, including print, Web and multimedia publishing. Students will learn through the use of the computer how to create, select, manipulate and arrange graphic objects used in advanced computer illustrations. Projects focus on design, color management, image and texture creation, and special effects. Software used by professional media developers to create images for digital media applications will be used in this class. 47 contact hours. DIG 2132 ELECTRONIC MEDIA DESIGN 3 credits Prerequisites: GRA 1104C and ART 1300C or permission of program director. This course expands the students' understanding and process of graphic problem solving as related to electronic media. Through the use of graphic software applications, the student will develop the essential correlation of form and content as it relates to the visualization of creative design solutions. Students will build upon skills learned in prerequisite courses and will select and apply various techniques appropriate for dynamic image creation. Students will research and analyze clients' needs and goals, and apply the design process to develop successful communication solutions. Students will devise and produce digital graphic creations that emphasize the effective use of layout, design, typography, and digital graphic techniques to solve specific communication challenges unique to the digital design industry. 47 contact hours. DIG 2141 ENCODING AND STREAMING MEDIA 3 credits Prerequisites: DIG 2030, COP 2823. This course will explore one of the Internet-based technologies, streaming media. Students will explore the basic concepts of streaming media development through the use of industry standard streaming software and hardware. Topics to be covered include streaming basics, capturing, encoding and presentation. 47 contact hours. DIG 2200 BASIC VIDEO CAMERA 3 credits Prerequisite: DIG 2030 or permission of instructor. This is a video production course designed to introduce the concepts of basic videography. Students will be exposed to different types of pro-sumer video cameras, composition styles, lighting techniques and safety concerns. Students will have the opportunity to learn hands-on, how to operate digital and analog television cameras. They will learn to combine all of these aspects of production into shooting professional videotape for edited video presentations. 47 contact hours. DIG 2205 BASIC VIDEO EDITING 3 credits Prerequisite: DIG 2030 or permission of instructor. This course introduces the student to the basic working concepts of the art of editing through the use of a non-linear video editing system. Topics to be covered include: capturing both digital and analog video, organizing a new project, storing video clips, explaining the browser, viewer, canvas and timeline. Students will experience hands on instruction in the use of the above elements, which will result in the ability to log and capture, edit with straight cuts and simple effects, and output the final product to tape. Students will also be exposed to some of the more advanced features of an editing program including special effects, composing, text and titling. 47 contact hours. DIG 2251 SOUND FOR MEDIA 2 credits Prerequisite: CGS 1060 or permission of Dean. This course is designed to introduce tools for music and sound exploration in the areas of Web, video, animation and video games. Students will develop knowledge of basic digital audio concepts, audio processing principles, basic Musical Instrument Digital Instrument (MIDI) concepts, plus digital audio and MIDI processing and production as relates specifically to the field of multimedia. All areas of course content will be applied to practical applications through project-oriented assignments. 32 contact hours. DIG 2284 ADVANCED VIDEOGRAPHY 3 credits Prerequisite: Permission of instructor. This is a capstone course. This is a video production course designed to introduce the concepts of advanced videography. Students will be exposed to different types of pro-sumer video cameras, composition styles, lighting techniques and safety concerns. Professional video editing skills will also be taught. Special emphasis will be given to creating complicated video projects with fixed deadlines. Before course completion, students will be able to demonstrate an ability to organize, video tape, and edit complicated video productions for on-air or large presentation purposes. 47 contact hours. DIG 2285 ADVANCED MULTIMEDIA/DIGITAL MEDIA USING DIRECTOR 3 credits Prerequisite: CGS 2525. This course builds upon the skills learned in CGS 2525 Introduction to Multimedia. Through the use of Lingo programming, students will learn to make Director movies more interactive. Students will learn different types of scripts, and will use these to provide for user input, control and analysis of data, and to create animation. Students will use Macromedia Director as a tool for creating multimedia presentations. Students will create and combine various components into presentations for a Web page on the Internet in Shockwave format, and an interactive presentation for distribution on a CD-ROM or DVD. Through various hands-on tasks, students will be introduced to the features and capabilities of the 3D World. 47 contact hours. DIG 2290 STUDIO PRODUCTION AND DIRECTION 3 credits Prerequisite: DIG 2030 or permission of the Dean. This course is an advanced studio television course expanding on the established general production skills acquired in DIG 2030. The course will introduce the student to theory, terminology, and operation of video production equipment in a television control room and studio environment, including broadcast studio cameras, digital studio production switcher, character generator console, digital audio mixer, videotape recorders, production microphones, studio lighting and lighting board operation, and basic engineering concepts of camera control units, time based correctors, and calibration through waveform and vectorscope monitors. Content includes real time camera movements and the process of producing and directing studio productions facilitated through team engagement. Special effects will be demonstrated including chroma-key, wipes and dissolves. The fundamentals of studio scripting, pre-production planning and set and lighting design for studio productions will be covered within a digital production environment. 47 contact hours. DIG 2302 INTRODUCTION TO 3D 3 credits Prerequisite: DIG 2109. This introductory course explores the basic concepts of 3D computer animation using industry standard software. The students will investigate the basic methods of modeling, shading, and texturing. Learning to create light and shadows in a scene will also be analyzed. The students will develop skills necessary to control the process of rendering and turning the images into files that can be viewed. In this course, students will understand the practice of making objects behave as if controlled by the real-world law of physics. Finally, critical thinking skills are necessary to master this skill. Assignments will be implemented throughout this course to reinforce this important skill. 47 contact hours. DIG 2312 ACTIONSCRIPT 3 credits Prerequisites: CGS 1874 and CGS 1000. This advanced course is designed to introduce students to programming in Flash. Students will extend their skills beyond Flash animation and design to learn the techniques and components necessary to script Rich Internet Applications (RIA). Students will learn basics of Object-Oriented Programming (OOP) and how to create interactive multimedia presentations that consume and manipulate text data, audio, and video. 47 contact hours. DIG 2360 ADVANCED ADOBE FLASH 3 credits Prerequisite: GRA 2160 or CGS 1874. This course is designed to extend the knowledge gained in Basic Animation and/or Introduction to Flash. Topics to be covered include advanced graphic design, advanced navigation, complex interactivity, scripting for animation, utilizing variables, processing data and an introduction to integrating projects with other applications. Students will be exposed to advanced topics in animation. Student knowledge in the application of the industry standard animation tool, Adobe Flash, will be extended. 47 contact hours. DIG 2364 3-D ANIMATION FOR GAME DEVELOPMENT 3 credits Prerequisite: DIG 2430 or permission of program director. This course explores three-dimensional (3-D) animation as it relates to game development. The students will develop skills necessary to create character animation and motion. This course includes an in-depth analysis of a variety of 3-D skills such as compositing, modeling, animating, texturing, lighting and rendering using industry standard software programs. In addition, the students will develop the problem solving skills necessary to become competent in the area of 3-D design as related to game development. 47 contact hours. DIG 2410 BASIC SCRIPTING FOR VIDEO 3 credits Prerequisite: DIG 2030 or permission of instructor. This course introduces the student to the basic concepts of writing for visual media. Topics to be covered include understanding different visual presentations, the stages of script development, developing creative concepts, differences between fictional and non-fictional narratives, writing for multiple formats and writing for nonlinear programs for digital media. 47 contact hours. DIG 2430 STORYBOARDING AND CONCEPTUALIZING FOR GAME CREATION 3 credits Prerequisites: ART 2370 and DIG 2040 or permission of program director. This course is an introductory overview of the foundation of game creation, storyboarding, conceptualizing, and the tools necessary in finalizing the development of a game. Specific areas include: game layout charts, storyboards, level layouts, environment illustrations, character designs, models sheets, and Graphical User Interface (GUI) designs. The course will introduce several 3-D programs to aid in the creation of 3-D concept art. 47 contact hours. DIG 2545 MEDIA PLANNING 2 credits Prerequisite: CGS 2525. This course introduces the student to various components of pre-production planning as it relates to producing Digital Media projects. The students will explore and develop assorted components and apply skills to determine knowledge by writing and creating rudimentary pre-production plans. 32 contact hours. DIG 2560 PLANNING AND MANAGEMENT OF DIGITAL MEDIA AUTHORING 3 credits Prerequisites: DIG 2545, DIG 2360, DIG 2285. This course identifies the production pipeline of a digital project's workflow. It identifies and synthesizes the skills learned in the prerequisite courses to step through the developmental process. Students will research and analyze clients' needs and goals, and apply the pre-production and production process to develop effective solutions. Students will build a production book, budget, and a production schedule after completing the production process of a digital media and/or web presentations that utilize layout, design, graphic, digital media, and typography techniques to solve specific project challenges. The course will emphasize the complete phase of the production pipeline by following an actual project from conception through production. 47 contact hours. DIG 2580 DIGITAL MEDIA PORTFOLIO 1 credits Prerequisite: Permission of instructor. This course is designed to develop students' strategies for exploring and creating a dynamic digital portfolio for the Internet, DVD, and CD-ROM. The student will explore current tactics and practices used to display their best works and showcase projects completed throughout the Digital Media program. Students will research sites, create a storyboard and prototype, analyze the audience, determine the mood, create a site, and upload to a server. Students will also explore and implement various current techniques for electronic self-promotion. This is a capstone course designed to be taken the last semester of study. 17 contact hours. |